![]() Setting your Xbox to use the Cache Service: Select either Use a LAN Cable or Use Wifi depending on how your PlayStation is configured.Setting your Playstation to use the Cache Service: Leaving the cache service enabled may cause additional latency for normal web requests and during gameplay. *** Important Note: EIT recommends using the cache service only when downloading game content. Click the Obtain DNS server address automatically option.Select and check the Internet Protocol Version 4 (TCP/IPv4) option.Right-click the network interface connected to the internet, and select the Properties option.Click the Change adapter settings option in the left pane.This should be the only DNS server listed. Click the Use the following DNS server Addresses option.Select the Internet Protocol Version 4 (TCP/IPv4) option.Right click on the interface connected to the internet (ethernet or wireless), and select the Properties option.Click the Change Adapter Settings option in the left pane.Setting your computer to use the Cache Service: Any encrypted https requests are processed by a SNI proxy and sent directly to the game provider without decrypting them, meaning that the proxy server will not see any confidential information such as usernames or passwords. This allows the Game Cache server to download data once and then send it to multiple clients. ![]() It will store the data into a local cache and then send the data to the client. Since the CDN uses HTTP GET requests, the game cache server uses an http forward proxy to download the blocks of data on behalf of the client. When the user makes a request to a known game Content Delivery Service, the DNS server replaces the IP address of the CDN with the IP address of the game cache server. To use the new Game Cache Service, a user must change their DNS server to a specific DNS server. Once the client has downloaded all of the blocks of data, it uses the manifest to assemble the blocks of data into the game or patch. The client then uses HTTP GET requests to download each block of data and use the checksum to verify the block. A Content Delivery Service, or CDN, such as or Steam, will first securely download a manifest of blocks of data that need to be downloaded and their checksums. Many game providers utilize HTTP GET requests for downloading content.
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